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Structure & Rules

Circuit Structure

The 2010 Circuit - How It All Works

While we have based a lot of our competition on MLG, we are our own unique community that needs our own structure. Our community has been around for some time, but in a truly competitive sense we are still in our infancy. For this reason we must accommodate newer players/teams and encourage LAN attendance to help make our community grow into something much larger.

First up, we will be using MLG v7 gametypes.

The 2010 Pro Circuit will involve:

  • ONLINE COMPETITIONS
  • LAN COMPETITIONS

Online placings will seed POOL PLAY at a LAN EVENT, and still earn points.

So let’s take a look at the structure of a typical competition. OPEN teams will be SEPARATE from PRO teams until FINALS DAY of any competition, whether that be online or at a LAN. Typically, depending on attendance levels, the top 8 will be classified as a PRO team.


ONLINE

The first online competition of the season will be seeded by placings at the last BrisLAN. This is at present our most accurate representation of a team’s skill level. Open teams will enter into pool play until we reach, through elimination, the top 16 teams of the Open system. Then there will be a double bracket elimination to determine seeds 9-24. Seeds 9-16 will progress through to FINALS DAY of the competition. Seeds 17-24 are knocked out, but will receive points.

Pro teams, seeded from online will ALSO be involved in pool play. They will be in ONE pool of eight, and play each team in a best of three series. If Pro teams decide they can fit in seven best of five series into day 1, then this will eventuate – to be confirmed. This will give us more accurate seeds for 1-8 for FINALS DAY.
FINALS DAY, as per normal, is a double bracket elimination to determine overall placings for the online competition. This sees the top 16 teams compete.

LAN

The OPEN teams will enter a pool play system with the LEAST AMOUNT OF POOLS POSSIBLE. This means that you will get to play as many teams as possible rather than splitting the field and playing the same teams repeatedly. For example, with 16 OPEN teams there would be TWO pools of EIGHT, rather than FOUR pools of FOUR. Each team would play a best of 3 series against everyone in their pool and the top 4 teams from each pool progress. We would then go into a single elimination best of 3 to determine seeds for the FINALS Day. Pool size and structure depends largely on attendance numbers.

POINTS

The slate has been swept clean with regards to points and a brand new, AusHalo points system will come in to effect. There are THREE components to the points system, each with their own weighting. Here they are listed below:

  • OVERALL PLACING ONLINE 40%
  • POOL PLAY LAN 60% - CURRENTLY UNDER REVIEW
  • OVERALL PLACING LAN 100%

So, you can actually attain points at a LAN on Day 1 – even if you don’t make the finals. This will help to accommodate the lower ranking teams to still have a battle of the best between ranks 8-24. Also, if you are truly the best team, you will win ONLINE, in Day 1 Pool Play AND in the Finals, giving you maximum points. This will also allow, however, a good team that might come 3rd in Pool Play, but 5th or 6th in the double bracket elimination finals to lay claim to points and prove their worth. This is because a pro team will have played ALL pro teams in Day 1 pool play, but may miss out on a matchup in the finals. For example, BBR did not play iN Control and Team Sidewinder did not play Break Even at BrisLAN.

So, teams ranked 1st – 24th will receive points, in any of these competitions. The points distribution table can be found HERE. We will present the data for awarded points in tables. Ie – Best Online points, Best Pool Play LAN points, Best Overall LAN Placing points. Of course, these will be added together to create ‘TOTAL POINTS’ on our home page.

UPDATED POINTS & SEEDS EXPLANATION FOR FINALS EVENT

 NEW ZEALAND LEG

The New Zealand leg of the circuit will work in a similar structure, but the points allocation will be slightly altered. The same distribution will apply, but at 75%. This should work out evenly compared to Australia due to the fact there are less teams, making it easier to get a higher placing, but also one less event. Rules with regards to 'cross travelling' and attending both AUS and NZ LANs will be posted soon on this page.

AHPC 2010 Overall Standings

Rank Team Points
1st Frenetic Array 7372
2nd 2XO 6040
3rd Fourdown 4697
4th UtB 3888
5th Good Hustle 3572
6th Sabby's Heroes 3230
7th OHHD
2948
8th Techno Wizkids 2584

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